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ch7 was released on noble version and was working as far as I know. Though, I haven't played this since madodev started patching it again.
Are you sure stuff is broken? Seems to be working fine for me on patch 4.

Class-changed slime carrier can voluntarily revert to slime carrier class when on low health, like Beatrice, and gains Perseverance
My original intention was to not have it be voluntary, if you dropped below (i think it was 20%?) It would be forced on next move and a heal for 30%(or so?) on class reversion. This was because carrier didn't feel good, this gave it a fun interaction for getting the class/upgrading it.


"Fed on" renamed to "Blood Loss"; icon/effect/flags remain unchanged

Was meant to be an encounter long debuff or removed by an item. Originally it had a debuff attached to it and would kill the character if you got too many stacks, but after trying a few iterations and playing around with it, I decided it would be too punishing and it unintentionally killed bosses.

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Hey, thanks for the info!

Fully agreed on the original slime carrier being underwhelming, but the slime carrier mechanic definitely didn't work in the version of Ch7 that was on your Itch page 5+ months ago when I was playing it casually (v1.12?), and I think that version was still up until yesterday?

In that version, the perseverence token icon was a white box, and the move slime_emergency was not in the files, so the effect as a whole didn't work (also doesn't look like it was forced, it used add_move). On closer inspection, it's fairly obvious why: you didn't include your edited version of Playermoves/Slime.txt in the old release, so the token didn't actually do anything, and the perseverence_unl token icon wasn't included in the files. I don't think I figured that out back then.

"Fed on": Ah, that explains why you designed it that way to begin with. I think it's fine mechanically, the hyper-specificity and the "random negative token" interaction just bothered me personally. I also think it would probably be fine if it just applied a 20-turn dot (which would allow it to stack and allow dot-cures to work on it).

I see you have a new version (1.13) uploaded recently which does have the missing scripts/files for slime carrier, and comes pre-merged with the original Seedbed? When I get a chance, I'll look at your mod files in merging/diff software and try to get back to parity with the current version of Ch7, including the slime carrier mechanics. Please let me know if there's anything else you'd prefer for me to do, or not do. :)

By the way, you might want to update your install instructions to mention that merging with original Seedbed isn't necessary any more?

slime_emergency still isn't forced in Ch7 v1.13, by the way, it's just added to your move list when <30%. I'm guessing that was a deliberate change? It would be fairly easy to make it mandatory if you wanted.

Edit: rewrote a couple paragraphs to remove wrong/vague info, around 20~30 minutes after original posting

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well my goal in uploading just the modified files was to make sure you had to get the original pack from afk but its entirely possible i missed a file or two on the upload. That makes sense though, 1.11 i think is when i introduced all the files necessary for slime carrier stuff so if you had 1.11 and then just replaced it with 1.12 no one would have a problem unless they didn't have 1.11 i suppose. I just don't 100% remember which files i modified so i put the entire folder as a fail safe. When i get some time i'll take out the same files.

I never actually got around to finish drawing the sprites, but lick clean from maids and the one ratkin removing blood was going to make sense. Yeah i just changed it to <30% for clarity. It used to require both perseverance tokens removed and it would swift action be a forced instant action on token(s) removal but it wasn't 100% going off. In addition, it was kind of annoying when you were doing some leveling goal and it would invalidate it by changing class mid dungeon. 

Perseverance is an original seedbed token, so i don't know why it wouldn't load the img.

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Ah, I miscommunicated perhaps -- perseverance is a vanilla ED token (from magical orc) but the slime carrier uses the icon perseverance_unl, which seems to be added by Ch7. Maybe that was in seedbed at some point, but the latest version doesn't have it.

Yeah, makes sense that the forced version was a bit too disruptive. 

For your "can't remember which files I added/changed" issue, I don't know how helpful this is, but here's some screenshots with the full list of differences between the unmodified Seedbed Pack and v1.13. I used WinMerge, but I'm sure there's plenty of alternatives available. ("Right only" means "new file"). This won't tell you which changes were personal testing changes and which were deliberate additions but at least you'll know what files to look in: 

(^ sorry this one is tiny, right click and open image in new tab)

I poked through the files for Ch7 v1.13 with a file merging tool (findings here) and I should have a more up-to-date version of the Ch7 addon soon, though I'm unsure how much I'll change. Again, please let me know if there's anything you'd specifically prefer for me to include, given that my mod loads later and will override your changes by default. Otherwise I'll just use my own judgment.